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640x480 resolution and 1x internal resolution.Īlmost perfect, 60FPS most of the time on Dx11, 1920x1080, 4x AA, EFB to RAM, XAudio2, JITIL Compiler. JITIL compiler is super smooth but gameplay is in slow motion. JIT recompiler doesn't get past the the various company logos after the game boots up. Game crashes when the prototype appears in the asteroid belt mission (Mission 5, fixed when using JITIL recompiler though framerate takes a bit of a drop). Playable and smooth at 1600x900 and 1.5x Native Resolution. Very minor graphic issues such as artifacts on some of the text boxes and none of the character's mouths moving (actual model and picture). Otherwise, plays wellįully playable: No slowdowns, no known glitches.įully playable and smooth at 1600x900 and 1.5x Native Resolution. Text has artefacts around the letters in some areas of the game. Playable: Colour issues with intro scenes and the sky in some levels, has a fondness for making everything purple and green when it does have issues. Whilst on the Katina mission the sky is green and the graphics are incorrect, no other problems as of yet, could be my settings causing the graphical errors.
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Works fine, very playable, however slowdowns are present, they don't interrupt gameplay too much but can be problematic at times. Just saw JITIL recompiler remark, going to try that later. It vanished during the first meteor shower yet the battle continued indefinitely with no return of the boss. Ran okay until apparent major glitch at the Fortuna aparoid boss. Initial cutscene had crackly dialogue voices. This title has been tested on the environments listed below: However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. The graph below charts the compatibility with Star Fox: Assault since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.Ĭompatibility can be assumed to align with the indicated revisions. No configuration changes are known to affect compatibility for this title. On Silver/Gold difficulties, firing too much during the Infected prototypes first attack can also crash the game. In order to avoid this, you MUST NOT die after this point in the stage. In the fifth mission, when you reach the infected prototype (You see Pigma's base, and then fly up the wall) the game can crash. The known good CRC32 checksums below can be used to validate files, but it is possible that a bad dump with a different checksum also works. IPL files are different for PAL consoles and NTSC consoles, but American NTSC consoles use the same IPL files as Japanese NTSC consoles. GameCube BIOS files need to be named "IPL.bin" in order for Dolphin to detect them, and should be 2,097,152 bytes in size. A GameCube "IPL.bin" can be acquired from a real GameCube using Swiss. This can be corrected by including a region appropriate GameCube IPL (i.e. Unfortunately, Droid Sans does not align well with the size/kerning of the official GameCube font, which can cause text to be misplaced, dialogs to display improperly, and other issues due to differing text sizes.
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Now, as part of the Star Fox team, you can participate in solo or co-op missions or plug in with up to three other players.Įmulation Information Improper GameCube Fontĭue to copyright concerns, Dolphin is unable to include official GameCube fonts, and instead uses Droid Sans. The Star Fox team-composed of classic team members Fox McCloud, Slippy Toad, Peppy Hare, and Falco Lombardi, along with some new faces-is sent in to engage this new enemy. A few years after disaster was barely averted on Dinosaur Planet, Lylat Central Command gets wind of a new threat spreading throughout the solar system. Team Star Fox is back for more intense combat in Star Fox: Assault as they engage a new threat by air and by land. Single-player, Multiplayer ( 4), Co-op ( 4) Action, Third-person shooter, Rail shooter
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